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Temple Run 2 is the sequel to the endless runner that made swipe-to-turn a genre of its own. You're an explorer who has just grabbed a cursed idol, and a giant demon monkey is right behind you on a crumbling cliffside path — the run only ends when you miss a turn, misjudge a gap, or run straight off the edge.
The path branches constantly: forks send you left or right, gaps need a jump, low beams need a slide, and mine carts, fire traps and collapsing bridges show up with barely a warning. Coins scattered along the way buy power-ups and unlock new playable characters, and the game keeps pushing your speed up the longer you survive, so a run that starts as a jog is a sprint by the two-minute mark.
Controls
- Left / Right arrow keys (or swipe left/right on touch) — turn at a fork
- Up arrow (or swipe up) — jump
- Down arrow (or swipe down) — slide
- Left/right movement also shifts you sideways within a lane to grab coins or dodge obstacles
Tips
- React to the path, not the monkey — staring at the chase behind you is how most runs actually end.
- Grab a Coin Magnet or Boost power-up before a straightaway, not right as you're about to hit an obstacle.
- Objects (Coin Magnet, Boost, Invisibility, Head Start) can be leveled up with coins between runs — upgrading the ones you use most stretches your runs further than chasing a new character.
- Missing a turn is usually more forgiving than misjudging a jump or slide — when in doubt on a blind corner, favor the safer of the two.
It's a pick-up-and-play game built for short bursts: a couple of runs while waiting for something else, or a longer session chasing a personal best.
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