About Push Titans

Push Titans is a tower-defense-style strategy game about holding a line, not building a maze. An undead army is marching on your kingdom, and your job is to summon champions onto the battlefield, position them where the horde is thickest, and keep spending coins to upgrade the soldiers you already have before the next wave arrives.

There's no base-building or resource gathering to manage — every decision comes down to two choices: summon a new fighter, or upgrade one you already have, and knowing which to pick as your coin count climbs. Early waves are forgiving, but as tougher enemy types show up the game rewards players who build a real crowd of soldiers rather than saving up for one big upgrade.

Controls

Everything is click or tap: choose to summon a champion or upgrade one, no keyboard needed. It plays the same way on desktop, tablet, or phone.

Tips

  • Favor spawning more soldiers early on — once you have five or more fighters on the field, pushing back the horde gets noticeably easier than trying to power up a single unit.
  • Watch for new enemy types as the waves progress; whatever worked on the first few waves stops being enough later.
  • Spend coins as you earn them instead of saving for one big purchase — reinforcing the line right away usually matters more than a single strong soldier.

It suits short strategy sessions where you want quick decisions and immediate feedback rather than a long build-up.

Push Titans FAQ

How do you play Push Titans?
You click or tap to summon champions onto the battlefield or upgrade the ones you already have, holding off waves of undead enemies as you go.
What are the controls?
Just a mouse click or a tap — there's no keyboard input, and it plays the same way on desktop, tablet, or phone.
Is spawning more soldiers better than upgrading them?
Early on, yes — building up a crowd of five or more soldiers makes pushing back the horde easier than pouring coins into a single strong unit.
Do the enemies change as you go?
Yes, tougher and different enemy types show up in later waves, so tactics that worked early stop being enough.

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