About Touchdowners

Touchdowners is a physics-based American football game built around floppy, wobbling player bodies instead of tight, precise controls. You steer a three-player team down the field, grab the ball, dodge incoming tackles, and time a pass to a teammate who can barrel into the endzone before the defense catches up.

Momentum does most of the work here, so runs feel scrappier than a normal football sim — a mistimed jump or an off-balance stumble can lose a play as easily as good defense can force one. There's a career mode for stringing together a run of matches and an arcade mode for quicker one-off games, and both can be played solo against the computer or head-to-head with a second player on the same keyboard.

Controls

Single-player: Arrow keys to move left and right, Z to pass the ball.

Two-player: Player 1 moves with Z and X and passes with C. Player 2 moves with the arrow keys and passes with M.

It suits players who want football that's looser and funnier than a full simulation — short matches, ragdoll physics, and enough chaos that a two-player couch session is often more fun than playing alone.

Touchdowners FAQ

What are the controls in Touchdowners?
In single-player, use the arrow keys to move and Z to pass. In two-player, Player 1 moves with Z and X and passes with C, while Player 2 moves with the arrow keys and passes with M.
Can I play Touchdowners with a friend?
Yes, there's a two-player mode on the same keyboard, with a separate set of movement and pass keys for each player.
Who made Touchdowners?
Touchdowners was made by Colin Lane Games, a one-person studio based in Stockholm, Sweden.
Are there different game modes?
Yes — a career mode for playing through a series of matches and an arcade mode for quicker one-off games.

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