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Spider Solitaire deals ten columns of cards face down except for the top ones, and gives you no foundation piles to fall back on — every card you clear has to go into a full run of thirteen, King down to Ace, built directly on the tableau. That constraint is what separates it from Klondike: there's no quick win by fanning cards out to four aces. You're untangling one long descending sequence at a time, and a single misplaced move can bury a card you need for another ten turns.
This version lets you choose how many suits are in the deck before you start. One suit is close to a logic puzzle — every card can stack on every card, so it's really about sequencing and freeing columns. Two and four suits add color and suit restrictions that make some stacks unmovable as a group, which is where the game actually gets hard: you start having to plan two or three moves ahead instead of just clearing what's on top.
Controls
- Click and drag — move a card or a valid descending sequence onto another card
- Click the stock pile — deal one new card onto each of the ten columns
Tips
- An empty column is worth more than almost any single move — it gives you a place to temporarily park a sequence while you dig for the card underneath it. Don't fill one back up without a good reason.
- You can only move a multi-card sequence together if every card in it is the same suit. A run that mixes suits has to be moved one card at a time, so keep sequences same-suited when you have the choice.
- Deal from the stock last, not first. It adds a new face-up card to every column at once, which can bury a move you were setting up. Clear every move you can see before you deal.
- The game won't let you deal while any column is empty, so if you're stuck with cards left in the stock, work toward emptying a column rather than a lucky deal.
It rewards patience over speed — there's no clock pushing you, so a slow, column-by-column plan beats fast clicking almost every time.
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