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Sketchbook isn't a level-based game with a win condition — it's an open, physics-driven 3D playground. You start on foot, free to walk, sprint and jump around a small open world, and the point is finding whatever's parked nearby and getting in it.
Three vehicles are drivable, each with its own real physics simulation rather than a shared "vehicle" script: a car with weight and a working handbrake, a helicopter where throttle, yaw, pitch and roll are all separate inputs you have to balance to fly cleanly, and an airplane that behaves like a light flight sim with elevators, ailerons and a rudder. There's no scoring, no missions, and no ending — it's built on the open-source three.js and cannon.js physics engines, and it rewards messing around more than completing anything.
Controls
On foot: WASD to move, Shift to sprint, Space to jump, F or G to hop into a nearby vehicle.
Car: W/S to accelerate and reverse, A/D to steer, Space for the handbrake, V to cycle camera views, F to get out.
Helicopter: W/S to pitch, Q/E to yaw, A/D to roll, Shift to ascend, Space to descend, X to switch seats, F to exit.
Airplane: W/S for the elevators (pitch), A/D for the ailerons (roll), Q/E for the rudder, Shift to accelerate, Space to decelerate, B to brake, F to exit.
Free camera: Shift+C detaches the camera to fly around with WASD and Q/E for height; Shift+R respawns you if you get stuck or fall through the map.
Tips
- Learn the car first — its controls are the most familiar, and V lets you switch views for tighter parking.
- The helicopter and airplane split pitch, yaw and roll across separate keys, so expect some drift until the inputs click.
- If you wander off and can't find a vehicle, Shift+R respawns you back near the action instead of making you walk.
It suits players who like open physics sandboxes over goal-driven games — no objective, just a world to walk, drive and fly through.
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