About Time To Fight

Time to Fight is a scrappy 2D platform fighter from indie developer Russpuppy. Two brawlers, one one-screen arena, and a timer running down — whoever lands more hits before it hits zero wins the round. There's no health bar to whittle down carefully; it's pure reaction speed and spacing, which makes matches quick and easy to jump back into.

You can play solo against the CPU or share the keyboard with a friend for local head-to-head matches. The roster leans goofy rather than serious — expect an odd mix of fighters rather than a "realistic" cast — and the action moves between eight different arenas, including a castle dungeon, a retro computer room, a tumbleweed desert, a soccer field, a lava field, and a fairy forest.

Controls

  • Player 1: A/D to move, W to jump, F to attack
  • Player 2: Arrow keys to move, Up arrow to jump, / to attack

Both control schemes can be remapped from the game's options if you'd rather use different keys.

Tips

  • Since it's a timed hit-count instead of a health bar, favor landing safe pokes over going for one big risky attack.
  • Jumping resets your spacing — use it to bait an opponent's attack and punish the recovery.
  • Against the CPU, watch its attack range before closing in; it telegraphs before swinging.

It's a good pick for a short one-on-one session, especially with a second player on the same keyboard.

Time To Fight FAQ

Can I play Time to Fight with a friend?
Yes. It supports local two-player matches on the same keyboard, with Player 1 on A/D/W/F and Player 2 on the arrow keys and forward slash.
Can I change the controls?
Yes, both players' key bindings can be remapped from the game's settings if the defaults don't suit you.
How do you win a match?
Each round runs on a timer, and whoever lands the most hits before time runs out wins — there's no health bar to deplete.
Do I have to play against another person?
No, you can play solo against the CPU opponent if you don't have a second player available.

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