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Stupid Zombies 2 hands you a fixed number of bullets and a room full of zombies, and expects you to solve the room rather than just clear it. Every level is really a trajectory puzzle: line up a shot that bounces off a wall or ceiling at just the right angle and one bullet can drop three or four zombies before it runs out of momentum.
You play as John or Jane, GameResort's ricochet-shooting duo, working through 100 levels split across four themed areas. Ammo carries the pressure the whole way — burn bullets carelessly and you're stuck watching zombies you can't afford to finish off, so most of the puzzle is reading the room before you fire at all.
Controls
Aim by dragging or moving the pointer to set the angle, then release or click to fire. Later levels add different bullet types, including an explosive rocket round, alongside the standard ricocheting shot.
Tips
- Look for red explosive barrels before you fire — a single ricochet into one can chain-clear a cluster of zombies you'd otherwise need several bullets for.
- Three-star ratings are about bullets spent, not speed. Take the extra few seconds to trace a shot's full bounce path before committing.
- Flat walls and ceilings redirect a shot at a predictable angle — use them to reach zombies tucked behind cover rather than wasting a bullet trying to shoot around it.
- If a level feels unsolvable with your current angle, look for a completely different bounce path rather than repeating near-misses.
It's a good fit if you like puzzle games that reward a few seconds of thought over fast reflexes — each level is short, but a clean three-star clear takes real planning.
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