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Stickman Run cuts a platformer down to a single input: your stick figure sprints forward on its own, and one tap is all you have to jump a pit, clear a spike, or trigger a wall jump up a cliff face. There's no second button to fall back on, so every obstacle is a pass-or-fail read of when to press.
Levels are procedurally generated, so the layout of pits, gaps and enemies is different every run rather than a fixed course you can memorize — the challenge stays in reading the terrain a beat ahead, not repeating a sequence from memory.
Controls
One button — tap, click or press to jump. That single input also carries you through wall jumps when you hit a cliff.
Tips
- Since levels regenerate each run, watch the ground just ahead rather than trying to memorize a pattern.
- Collect coins as you run — they go toward unlocking new stickman skins rather than any in-run power.
- A wall jump only works if you're already touching the wall when you press, so commit to the jump before you reach it, not after.
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