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Stealing the Diamond is the third game in the Henry Stickmin point-and-click series: your stick-figure hero has one job, walk out of the National Museum of History and Culture with the priceless Tunisian Diamond in his pocket. Every screen is a decision — pick a door, a disguise, a tool, an approach — and every decision branches the story somewhere new.
What makes it worth replaying is that there's no single correct path. You can go loud, sneak through undetected, or attempt something genuinely ridiculous, and each route has its own chain of choices leading to its own ending. Most of those endings are Henry failing spectacularly and hilariously, which is very much the point — a bad outcome here is a punchline, not a punishment, and you're straight back at the choice that caused it to try something else.
Controls
Mouse only: click the option you want at each decision point. There's nothing to type and nothing to aim, just choices.
Tips
- There are three distinct winning routes through the heist — if one path keeps ending badly, back up and try a completely different first choice rather than tweaking the same branch.
- Failing is part of exploring the game, not a setback — most fail sequences are short and often funnier than the successes, so it's worth deliberately picking an option you're sure will go wrong at least once.
- Pay attention to small details introduced early in a branch; they often become the exact tool or excuse you need a few choices later.
Good for a sit-down session where you want to see every branch rather than a quick one-and-done playthrough — most players end up replaying it several times just to find every ending.
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