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Pull the String is a physics-based puzzle game built around a single question on every level: which pin do you pull first? Nick, the game's hapless hero, is trying to sneak past his strict, trap-happy teacher to reach Tani, and every level is a little contraption of ropes, pins, planks and hanging objects rigged up between him and her. Pull the wrong pin and something drops on Nick, springs a trap, or sends the level's moving parts the wrong way. Pull them in the right order and the whole structure collapses cleanly, clearing Nick's path.
There's no timer and no combat — the whole game is trial, observation and re-ordering. A level that looks unsolvable at first glance is usually just missing one pin pulled earlier than you tried it, and a failed attempt resets instantly so you can try a different sequence right away. The difficulty ramp comes from busier, more crowded rigs rather than added mechanics, so what starts as "pull the one obvious pin" grows into reading a whole scene of interlocking pieces before touching anything.
Controls
Mouse click (or tap on touchscreens) to pull a pin. That's the entire control scheme — figuring out the order is the game.
Tips
- Look at what each pin is actually holding up before pulling it — pins near the top of a stack usually need to go last, not first.
- If a level fails immediately after your first pull, that pin was fine; the problem is almost always the second or third pull in the chain.
- Restarting costs nothing, so treat early pulls as information — a "wrong" attempt usually shows you which piece was actually load-bearing.
It's a good fit for short sessions: quick to pick up, no story to track beyond "get Nick past the teacher," and each level is small enough to solve in a minute or two once you spot the trick.
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