About Funny Shooter 2

Funny Shooter 2 drops you into a low-poly battlefield against wave after wave of cartoonish enemies, armed with an absurdly overstuffed arsenal — pistols, shotguns, sniper rifles, RPGs, grenade launchers — and ragdoll physics that turn every kill into slapstick chaos.

Each level adds pressure with something new: a tougher enemy, a boss fight, a fresh weapon or upgrade to unlock. Coins earned by clearing levels and completing challenges buy permanent skill upgrades — more health, a bigger coin magnet, harder-hitting grenades — so survival gets a little more manageable the longer you play.

Controls

  • Move: WASD
  • Run: Shift
  • Shoot: Left mouse button
  • Aim: Right mouse button
  • Reload: R
  • Throw grenade: G
  • Switch weapons: number keys 1-7
  • Quick-switch weapons: mouse wheel
  • Pause: Tab

Tips

  • Put early coins into the health upgrade first — staying alive longer earns more coins than any single purchase saves.
  • Switch to the grenade launcher or RPG when enemies bunch up instead of wasting pistol shots on a crowd.
  • Hold right-click to aim before firing precision weapons like the sniper rifle for cleaner headshots.
  • Reload with R during a lull rather than mid-fight, so you're never caught with an empty clip.

It's built for short, high-energy sessions — no story to follow, just escalating wave-based combat and an excuse to try every gun in the locker.

Funny Shooter 2 FAQ

What are the controls for Funny Shooter 2?
Move with WASD, hold Shift to run, aim with the right mouse button and shoot with the left. Reload with R, throw a grenade with G, and switch weapons with the 1-7 keys or your mouse wheel.
Who made Funny Shooter 2?
It was developed by GoGoMan.
How do the upgrades work?
Coins earned from playing and completing challenges can be spent on permanent skill upgrades like extra health, a bigger coin magnet, and stronger grenades.
Does Funny Shooter 2 have a story?
No — there's no story to follow. Each level just introduces something new, like a boss fight or fresh weapon, to keep the wave-based combat escalating.

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