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This is the pixel-art runner Chrome shows when a page fails to load — a lone T-Rex sprinting across a flat desert under a scrolling grey sky. There's no menu and no story: you jump cactus clusters and duck under passing pterodactyls for as long as you can keep from clipping one.
The game never stops accelerating. Early on the gaps between cacti are forgiving, but speed climbs steadily the longer a run lasts, and past a few hundred points the screen flips into a brief night mode with an inverted color scheme before returning to day. There's no health bar or lives — one collision ends the run, and your best distance is saved locally as a high score to beat next time.
Controls
- Space or Up Arrow — jump (also starts the game and restarts after a crash)
- Down Arrow — duck, and holding it while airborne drops you faster
- Tap the screen — jump on touch devices
Tips
- Small, well-timed taps clear low cacti with less airtime, keeping you ready for the next obstacle sooner.
- Pterodactyls fly at three different heights — watch each one as it enters the screen rather than reacting at the last second, since a duck that's too early or late still costs you the hit.
- Once the pace picks up, favor consistent short jumps over trying to time bigger gaps between double cacti.
It's a pick-up-and-play score chaser: no save data to manage, no levels to unlock, just one button and a high score to chase whenever you've got a spare minute.
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