About Cubito

Cubito is a two-lane endless runner: you're always moving forward, and the only real decision is which of the two neon lanes to be in as obstacles come at you. Duck out of one lane into the in time and you keep going; hesitate and the run ends.

The lanes aren't empty stretches — speed and health boosters appear alongside the hazards, and grabbing a speed boost is a trade-off as much as a reward. Going faster also means less time to react to whatever's coming next, so the game keeps tightening the same simple decision the longer a run goes.

Tips

  • Take speed boosters when the lane ahead looks clear, not on reflex — a burst of speed right before a dense obstacle cluster is often what ends a run.
  • Health boosters matter more the longer a run goes, since a single mistimed lane switch late in a run can undo minutes of progress.
  • Because there are only two lanes, the game is really about timing rather than aiming — focus on when to switch, not just which side is currently open.

It's a short-session game by design: runs end quickly, so it suits a quick break more than a long sitting.

Cubito FAQ

How do you move in Cubito?
You switch between the two lanes to dodge whatever's coming — there's no other movement, so every decision is about which lane to be in and when.
Should I always grab the speed booster?
Not always. Going faster gives you less time to react to the next obstacle, so it's worth skipping a speed boost when the lane ahead looks crowded.
Does Cubito ever end?
It's an endless runner, so there's no final level — a run only ends when you fail to switch lanes in time. The goal is to survive as long as possible, not reach a finish line.
Who made Cubito?
It's published by Famobi, a German HTML5 game studio and publisher based in Cologne.

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