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Circus Contest is a merge puzzle in the Suika/watermelon-game mold, reskinned around a circus act: you drop performers into a glass and combine matching ones to build bigger acts, working up the chain before the glass fills to the top. Each drop is a small decision — where a ball lands changes what it can merge into next, and a sloppy drop early on can wall off the rest of the run.
The game ships with five modes instead of just the one. Classic is the standard stack-and-merge run. Gravity strips out weight, so balls drift differently once they're placed. Bounce keeps things moving instead of settling flat. Battle shrinks the glass as you play, squeezing the same puzzle into less room. 2 Parts splits the playing field in two, forcing you to manage merges on both sides at once.
Controls
Mouse only: move to aim, click to drop the ball.
Tips
- Keep one side of the glass open as a merge lane rather than spreading drops evenly — a dedicated column makes big merges easier to set up.
- In Battle mode, prioritize merging down existing balls over adding new ones once the glass starts shrinking; clearing space matters more than growing your score.
- Try Gravity or Bounce once Classic feels solved — the physics change is enough to make familiar merge patterns behave differently.
It plays in short bursts if you stick to Classic, or longer if you're chasing a clean run in Battle or 2 Parts — works either way depending on how much time you've got.
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