About Bomba

Bomba is Nitrome's 2008 mouse-avoider: you guide a small blue-green robot through 30 levels, touching every star to light it up while steering clear of walls, spikes and patrolling enemies that end the attempt on contact. There's no jump button and no combat stick — every move is a mouse (or finger, on touch devices) trace through a cramped, hazard-packed level.

Along the way you'll pass bomb dispensers. Pick one up and you're carrying an active bomb until you drop it, which is how you clear moss clumps and enemies standing between you and an unlit star. Touch anything you shouldn't and you lose a life, respawning at the last star you lit rather than the start of the level — you only get three lives before the level restarts from scratch.

Controls

  • Move the mouse (or drag with a finger on touch) to steer Bomba
  • Click, or tap, to drop a bomb you're carrying

Tips

  • Light the nearest star first — since stars are checkpoints, an earlier one means a shorter walk back after a death
  • Watch how an enemy patrols before moving through its lane; a single touch ends the attempt regardless of how close you were to a star
  • Save a bomb for the moss clump or enemy actually blocking your route rather than dropping it as soon as you pick it up

Bomba suits a slower, more careful session than most browser arcade games — it rewards a steady hand and reading the level over quick reflexes.

Bomba FAQ

How do you control Bomba?
With the mouse only — move the pointer to steer Bomba around the level, and click to drop a bomb you're currently carrying. On touch devices, drag with your finger instead.
What happens if I touch a wall or enemy?
You lose one of your three lives and respawn at the last star you lit, not at the start of the level. Losing all three lives restarts the level from scratch.
What are the bombs for?
You pick them up from dispensers placed in the level, then drop them near moss clumps or enemies that are blocking your path to an unlit star.
How many levels does Bomba have?
30 levels, each requiring you to light every star before it counts as complete.

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