About SUPERHOT Prototype

SUPERHOT Prototype is the original 7-Day FPS game jam demo that birthed the iconic time-manipulating shooter franchise. You are dropped into a stark, minimalist environment where red enemies shatter like glass when shot. The catch? Time only moves when you move. If you stand completely still, the world around you freezes, giving you time to plan your next move and dodge incoming bullets.

Every level is an intense tactical puzzle disguised as an action shooter. You must carefully manage your movement to weave through enemy fire while lining up your own shots. Ammunition is scarce, so you will often find yourself throwing your empty weapon at an enemy to stun them, then grabbing their weapon mid-air to continue the fight.

Controls

  • WASD: Move
  • Mouse: Aim
  • Left Click: Shoot
  • Right Click / Spacebar: Throw weapon

Tips

  • Stop and think: When things get chaotic, just let go of the movement keys. Time will drastically slow down, allowing you to track bullet trajectories.
  • Throw to disarm: An empty gun is still useful. Throw it at a red enemy to make them drop their loaded weapon.
  • Micro-movements: Tapping the movement keys slightly advances time just enough to let an enemy bullet pass harmlessly by without fully committing to a new position.

This prototype is an incredible piece of gaming history that distills the concept into its purest form, offering bite-sized, challenging action puzzle rooms perfect for quick sessions.

SUPERHOT Prototype FAQ

How do I dodge bullets in SUPERHOT Prototype?
Since time only moves when you move, you can stand completely still to freeze time, carefully observe the red bullet trails, and step out of the way before continuing your movement.
What do I do when I run out of ammo?
When your gun is empty, you can throw it at an enemy to temporarily stun them. This will cause them to drop their weapon, which you can snatch out of the air to keep fighting.
Is this the full version of SUPERHOT?
No, this is the original browser-based prototype created for a 7-day game jam in 2013. It features the core time-manipulation mechanics that later inspired the full commercial release.

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