About Cover Orange: Journey

Cover Orange: Journey is FDG Entertainment's sequel to their original drag-and-drop physics puzzler, and it keeps the same core idea: a cloud is about to rain acid down on a screen full of oranges, and you have a handful of objects to build shelter over every one of them before it hits.

The sequel spreads roughly 200 levels across five different epochs, each with its own look and its own new hazards and props — knight and pirate settings mixed in among the rest, plus additions like trampolines, glass barriers and spike-balls that didn't exist in the original game. The physics still does the real work: objects roll, tip, and stack based on their shape and weight, so the same crate can be a wall in one level and a ramp in the next.

Controls

  • Mouse – click and drag objects from the tray onto the level, release to drop them and let physics settle

Tips

  • Watch the background before you place anything — the direction the cloud drifts tells you which side of an orange actually needs covering.
  • Try the new trampolines and glass barriers deliberately in early epochs; they behave differently from the classic crates and planks, and later levels expect you to already know how.
  • Hidden stars are usually tucked behind a solution you wouldn't reach by accident — if you've covered every orange with room to spare, look for one more object placement that grabs the star too.

The dressing room lets you customize how your oranges look between levels, which is a nice break if you're playing through all five epochs in one sitting.

Cover Orange: Journey FAQ

Who made Cover Orange: Journey?
FDG Entertainment, the same studio behind the original Cover Orange, developed this sequel.
How many levels does the game have?
Around 200 levels split across five different epochs, each with its own art style and new hazards.
What's new compared to the original Cover Orange?
Journey adds fresh objects like trampolines, glass barriers, and spike-balls, plus a dressing room for customizing your oranges.
How do the controls work?
Everything is mouse-based -- click and drag objects from the tray onto the level, then release to drop them and let physics take over.

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