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A colony of unlucky oranges sits out in the open while a cloud of acid rain drifts steadily toward them, and it's on you to build them shelter before the storm arrives. Each level hands you a different toolbox — crates, planks, barrels, wheels — and you drag them into position, stacking and wedging pieces together until every orange sits fully covered.
The challenge is less about speed and more about the physics: gravity, balance and momentum decide whether your stack actually holds once the rain starts falling, so a shelter that looks solid can still leave a gap you didn't notice. Score comes from how quickly you land a setup that actually works, which rewards a careful eye over blind trial and error.
Controls
- Mouse — click and drag objects into place
- Left mouse button — pick up, move and release each piece
Tips
- Build a wide base first — a stack that's top-heavy tends to slide the moment gravity kicks in.
- Leave no visible sky above an orange; even a small uncovered gap lets the rain through.
- If a level seems impossible, try the piece you've been ignoring — the "extra" object is usually the one that closes the last gap.
Originally created in 2010 by Russian developers Anton Koshechkin and Johnny K and later published more widely by FDG Entertainment, Cover Orange spawned a long line of sequels — Journey, Wild West, Gangsters and more. With just 20 short, physics-driven levels, it fits neatly into a coffee-break session — quick to pick up, but with enough trial-and-error charm to pull you into just one more level.
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